题目内容

To make a wish come true, you should ________.

A. knock on a wood
B. fling salt over your shoulder
C. put your best foot forward
D. cross your fingers

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James is famous for skillfully using white and black colors; however, bright colors ______his early paintings.

A. memorize
B. modernize
Characterize
D. compare

阅读理解:Directions:Read the following passages carefully. Each passage is followed by some questions or unfinished sentences. For each of them there are four choices marked A, B, C, and D. Choose the best answer to each question.Do you ever automatically say “God bless you” when someone sneezes (打喷嚏)? Did you ever cross your fingers when making a wish? Most people who do these things never think about why they do them. They just do them.But there is a reason. Both acts are meant to insure good luck. They are superstitions that have come down to us from an earlier time, when everybody believed in good and devil spirits. Even in our modern world, when men are traveling to the moon, we are still practicing some of these ancient habits in our daily lives.In ancient times, men believed that the soul lived in the head. Every time when someone sneezed, he was risking the danger of forcing that soul out and blowing it out of the nose into the outside world. So, as protection against a lost soul, people would say “God bless you” to be sure that God would catch the soul and return it to its rightful owner.Similarly, in earlier times, men felt that the cross was a lucky sign. The point where the two lines of a cross met was the luckiest spot, for if you made a wish on this spot, the wish would be held between these two lines and not get loose. So, people crossed their fingers when they made a wish. A wish bound forever in this way would eventually have to come true.Moreover, since the evil spirits stood on the left, and the good spirits on the right, the right side was always considered the lucky side of the body. Putting your best foot forward meant starting out on the lucky side, with your right foot first. That was a guarantee of good luck at whatever you were about to do. We still speak of “putting your best foot forward,” although we don’t always start walking with the right foot.Each of these little good-luck habits once had a serious purpose. Although people no longer believe in evil spirits, they are still crossing their fingers or putting their best foot forward – just to be sure that good luck comes their way.(阅读理解习题为11-20题,请各位同学顺序作答)What makes it difficult for strangers from different countries to become friends?

A. They don't expect subtle differences of what constitutes friendship.
B. They can't talk with each other because they speak different languages.
C. They think people from other countries may fail to appreciate friendship.
D. They think people from different countries have different ideas about friendship.

II.选词填空 (选择10个词汇填空,只填写词汇前的大写字母顺序号,不填写单词)A.convention B. appealing C. indicate D. controversial E. surplus F. formative G. conventional H. altered I. depress J. striking K. recreation L. committed M. accustomed N. resolve O. formative Finally, working long hours can be associated with increased alcohol and drug use. Working students use drugs and alcohol about 33% more often than non-working students. Our long-term study shows that working long hours leads to increased alcohol and drug use for entertainment and 1.______ among working students. Teenagers with between $200 and $300 of monthly 2. ______ income frequently have more money to spend than their peers, and often they become 3. ______ to spending their earnings on drugs and alcohol. According to our study, alcohol and drug use, in turn, may be linked to disengagement from school, and therefore, is likely to 4.______ school performance. To summarize, 5. ______ has long held that early employment builds character. Our findings indicate that for many students, working 20 hours or more a week can contribute to decreased school performance and increased drug and alcohol use. We know that these findings may seem 6. ______ to many. To our own surprise, our findings make us question how long we have held on to the 7. ______ assumptions about the great value of work in our 8.______ years. It's time to abandon this 9.______ myth! We conclude that students should 10.______ to work no more than 10 hours per week if they want to be successful in school.

阅读理解:Directions:Read the following passages carefully. Each passage is followed by some questions or unfinished sentences. For each of them there are four choices marked A, B, C, and D. Choose the best answer to each question.Playing violent video games can have immediate and lasting effects on a person’s thoughts and behavior, a new research shows. In fact, researchers report that the interactive and increasingly descriptive nature of some video games makes them “potentially more dangerous” than violence-charged television and movies.Psychologists Anderson and Dill conducted two studies. In one study of 227 college students, the investigators found that students who more frequently played violent video games during junior high and high school were more likely to have engaged in “aggressive behavior”. A second study in which 210 college students played either a violent or non-violent video game revealed that the violence-packed game increased subjects’ aggression immediately afterward.In the first study, the investigators questioned students on their natural levels of aggression and irritability (易怒性), and their delinquent (犯法的) behavior – for instance, whether they had hit other students in the past year. The investigators found that students with aggressive personalities and those who more often played violent video games were more likely to show real-life aggression. Students who considered themselves aggressive were also more likely to play violent video games. Since aggressive people may seek out violent games, coming to the conclusion that the video games caused real-life delinquency is too risky.However, the second study linked video-game violence with immediate increases in aggression. Anderson and Dill had students play either a violent game or a non-violent game, and let the students believe they were playing against an opponent in another room. After completing the video game, participants played a competitive-reaction game with their imaginary opponents (对手); in this game the winner was allowed to punish the loser with loud sounds. The researchers found that students who were fresh from the violent video game gave their opponents loud sounds longer than those who played the non-violent game.Because video games show short-term and long-term effects, Anderson and Dill suppose that video-game violence influences behavior not by arousing aggressive feelings, but by teaching players to find “aggressive solutions” to problems. Unlike TV, many video games demand that players identify with the aggressor and actively participate in violence.(阅读理解习题为11-20题,请各位同学顺序作答)Which is not mentioned as an example of rudeness in Paragraph 1?

A. People say rude words to others.
B. People only mind their own business.
C. People show rude attitudes toward others.
D. People act in ways that are inconsiderate of others.

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