Which functions are not given by GLUT?
A. Object management (Triangle meshes, etc).
B. Keyboard/mouse interaction.
C. Window initialization.
D. Window operations (resize, close).
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What function does a projection transformation matrix achieve?
A. Positions camera in world.
B. Transforms objects as if camera were at the origin.
C. Transforms the world into a viewing cube.
D. Positions objects in the world.
What function does a model view transformation matrix achieve?
A. Positions camera in world.
B. Transforms objects as if camera were at the origin.
C. Transforms the world into a viewing cube.
D. Positions objects in the world.
Vertex Shader
A. Finding the color of a portion of a shape.
B. Geometry primitive operations
C. Determining which pixels correspond to which shapes.
D. Creating a window to display framebuffers
Fragment Shader
A. Finding the color of a portion of a shape.
B. Geometry primitive operations
C. Determining which pixels correspond to which shapes.
D. Creating a window to display framebuffers