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Remember Second Life, the virtual world that was supposed to become almost as important as the first one Now populated by no more than 84,000 avatars at a time, it has turned out to be a prime example of how short-lived Internet fads can be. Yet if many adults seem to have given up on virtual worlds, those that cater to children and teenagers are thriving. Several have even found a way to make money. In America, nearly 10 million children and teenagers visit virtual worlds regularly, estimates eMarketer, a market researcher-a number the firm expects to increase to 15 million by 2013.As in January, there were 112 virtual worlds designed for under-18s with another 81 in development, according to Engage Digital Media, a market research firm. All cater to different age groups and tastes. In Club Penguin, the market leader, which was bought by Disney in 2007 for a whopping $ 700 million, primary-school children can take on a penguin persona, fit out their own igloo and play games. Habbo Hotel, a service run from Finland, is a global hangout for teenagers who want to customise their own rooms and meet in public places to attend events. Gala Online, based in Silicon Valley, offers similar activities, but is visited mostly by older teens who are into Manga comics. Not a hit with advertisers, these online worlds earn most of their money from the sale of virtual goods, such as items to spruce up an avatar or a private room. They are paid for in a private currency, which members earn by participating in various activities, trading items or buying them with real dollars. This sort of stealth tax seems to work. At Gala Online, users spend more than $1 million per month on virtual items, says Craig Sherman, the firm’s chief executive. Running such a virtual economy is not easy, which is why Gaia has hired a full-time economist to grapple with problems that are well known in the real world, such as inflation and an unequal distribution of wealth. There are other barriers that could limit the growth of virtual worlds for the young, but the main one is parents. Many do not want their offspring roaming virtual worlds, either because they are too commercial or are thought to be too dangerous. Keeping them safe is one of the biggest running costs, because their sponsors have to employ real people to police their realms. Youngsters are also a fickle bunch, says Simon Levene of Accel Partners, a venture- capital firm. Just as children move from one toy to another, they readily switch worlds or social networks, often without saying goodbye. Even so, Debra Aho Williamson, an analyst at eMarketer, believes "these worlds are a training ground for the three-dimensional web". If virtual worlds for adults, which so far have been able to retain only hardcore users, manage to hang on for a few years, they may yet have a second life. Why do online games not mean "a hit with advertisers"

A. The advertisers do not have appropriate ways to advertise in the online world.
B. Online game companies do not want to cooperate with the advertisers.
C. The profit pattern of online games does not leave much space for them.
D. The advertisers deem that online games will not be a rising industry.

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投诉人 Harry Brown 投诉内容 11月20日从贵公司订购一台彩电,货到时包装完好,打开电视没有声音。致电销售助理,被告知会派一名维修人员上门,等了四天人至今未到。 要求 因为已几天未能看到喜爱的节目,不想错过本周三下午的球赛。望尽快解决。 结尾 感谢对此事的关注,望早日答复 Words for reference: 1. order 订购 2. well-packaged 包装完好的 3. sales assistant 销售助理 4. your attention to this matter 对此事的关注 5. early reply 早日回复 作文的第一句话为: On November 20, I ordered a colour TV from your company.

When I was walking down the street the other day, I happened to notice a small brown leather wallet, lying on the sidewalk. I picked it up and opened it to see if I could find out the owner’ s name. There was nothing inside it except some change and an old photograph—a picture of a woman and a young girl about twelve years old, who looked like the woman’ s daughter. I put the photograph back and took the wallet to the police station, where I handed it to the desk sergeant. Before I left, the sergeant took down my name and address in case the owner might want to write and thank me.That evening I went to have dinner with my aunt and uncle. They had also invited a young woman so that there would be four people at the table. Her face was familiar, I was quite sure that we had not met before, but I couldn’t remember where I had seen her. In the course of conversation, however, the young woman happened to mention that she had lost her wallet that afternoon. All at once I realized where I had seer/her. She was the young girl in the photograph, although she was now much older. She was very surprised, of course, when I was able to describe her wallet to her. Then I explained that I had recognized her from the photograph I had found in the wallet. My uncle insisted on going to the police station immediately to claim the wallet. As the police sergeant handed it over, he said that it was amazing that I had not only found the wallet, but also the person who had lost it. When they came to claim the wallet, the police sergeant was()

A. amazed
B. disappointed
C. sad
D. happy

以下程序的运行结果是 【8】 。int k=0;void fun (int m){m+=k; k+=m; printf("m=%d k=%d",m,k++)}main(){int i=4; fun(i++); printf("i=%d k=%d\n",i,k);}

M: What’ s the matter, BillM: These letters are full of mistakes! Those typists at the office never do anything right. What’s the man really complaining about()

A. The letters.
B. The typists.
C. The woman.
D. The office.

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