因进行大修理而停用的固定资产,应当照提折旧,计提的折旧额应计入相关资产成本或当期损益。 ( )
A. 对
B. 错
Meteorologists routinely tell us what next week’s weather is likely to be, and climate scientists discuss what might happen in 100 years. Christoph Schar, though, ventures dangerously close to that middle realm, where previously only the Farmer’s Almanac dared go, what will next summer’s weather be like Following last year’s tragic heat wave, which directly caused the death of tens of thousands of people, the question is of burning interest to Europeans. Schar asserts that last summer’s sweltering temperatures should no longer be thought of as extraordinary. "The situation in 2002 and 2003 in Europe, where we had a summer with extreme rainfall and record flooding followed by the hottest summer in hundreds of years, is going to be typical for future weather patterns," he says. Most Europeans have probably never read Sehar’s report (not least because it was published in the scientific journal Nature in the dead of winter) but they seem to be bracing themselves for the worst. As part of its new national "heat-wave plan", France issued a level-three alert when temperatures in Provence reached 34 degrees Celsius three days in a row; hospital and rescue workers were asked to prepare for an influx of patients. Italian government officials have proposed creating a national registry of people over 65 so they can be herded into air-conditioned supermarkets in the event of another heat wave. London’s mayor has offered a 100,000 pound reward for anybody who can come up with a practical way of cooling the city’s underground trains, where temperatures have lately reached nearly 40 degrees Celsius. (The money hasn’t been claimed.) Global warming seems to have permanently entered the European psyche. If the public is more aware, though, experts are more confused. When the Intergovernmental Panel on Climate Change hammered out its last assessment in 2001, scientists pulled together the latest research and made their best estimate of how much the Earth’s atmosphere would warm during the next century. There was a lot they didn’t know, but they were confident they’d be able to plug the gaps in time for the next report, due out in 2007. When they explored the fundamental physics and chemistry of the atmosphere, though, they found something unexpected: the way the atmosphere—and, in particular, clouds—respond to increasing levels of carbon is far more complex and difficult to predict than they had expected. "We thought we’d reduce the uncertainty, but that hasn’t happened," says Kevin Trenberth, a climate scientist at the National Center for Atmospheric Research and a lead author of the next IPCC report. "As we delve further and further into the science and gain a better understanding of the true complexity of the atmosphere, the uncertainties have gotten deeper." This doesn’t mean, of course, that the world isn’t warming. Only the biased or the deluded deny that temperatures have risen, and that human activity has something to do with it. The big question that scientists have struggled with is how much warming will occur over the next century With so much still unknown in the climate equation, there’s no way of telling whether warnings of catastrophe are overblown or if things are even more dire than we thought. Why do scientists like Schar make predictions Because, like economists, it’s their job to hazard a best guess with the resources at hand-namely, vast computer programs that simulate what the Earth’s atmosphere will do in certain circumstances. These models incorporate all the latest research into how the Earth’s atmosphere behaves. But there are problems with the computer models. The atmosphere is very big, but also consists of a multitude of tiny interactions among particles of dust, soot, cloud droplets and trace gases that cannot be safely ignored. Current models don’t have nearly the resolution they need to capture what goes on at such small scales. Scientists got an inkling that something was missing from the models in the early 1990s when they ran a peculiar experiment. They had the leading models simulate warming over the next century and got a similar answer from each. Then they ran the models again-this time accounting for what was then known about cloud physics. It can be inferred from the first paragraph that
A. climate scientists are contemptuous of weather forecast.
B. it is a venture to forecast what weather is like tomorrow.
C. Schar has the audacity to do what others seldom do.
D. Schar has made gloomy predictions on future weather.
企业自行研发无形资产时,对于无法区分研究阶段和开发阶段的支出,应当在发生时作为资本化支出,全部计入无形资产成本。 ( )
A. 对
B. 错
If the Federation of American Scientists made a list of educational video games, you might expect to find Oregon Trai, the Story of Conestoga Wagons Trekking into the American West, or the geography favorite Where in the World Is Carmen Sandiegol And don’t forget Half-Life 2. That’s the one where you burn alien zombies to death with exploding barrels of fuel. OK, that’s exaggerating—but only a little. Where parents see hours wasted in front of a screen, these scientists see potential. An FAS study released this week, titled "Harnessing the Power of Video Games for Learning," reports that best-selling games are built in surprisingly pedagogical ways. Players improve at their own pace. Beating a level requires experimentation, failure and learning from mistakes. Most new games can be played online, requiring collaboration and leadership. Game play is precisely calibrated to balance challenge and progress. It’s a stark contrast to a typical classroom in which one teacher tries to engage 30 students with printed information. "It’s like hiring an individual tutor for every student," says FAS president Henry Kelly of using video games to teach. "There’s a big argument going on now about whether kids are being tested too much or too little. In a game, you’re continuously being tested and you don’t mind it." Some commercial games are already being used in the classroom. The Civilization series lets users build empires in ancient Persia and other historical periods, and Roller Coaster Tycnon, Where players construct a theme park, combines physics and business management. And the U. S. military makes extensive use of video simulations: the Army reports 7.6 million users have registered for America’s Army, a training and recruiting game. The report calls for a new generation of educational games that are as immersive and graphics-intensive as megabudget titles like Madden NFL 07 and Battlefield 2142. "When you show a child a traditional educational game, they’ll roll their eyes," says Kay Howell, a coauthor of the study. "But I don’t think they roll their eyes because it’s learning; I think it’s because there’s such a huge and obvious gap in quality compared to what they play at home." The federal government, she says, should close that gap by under-writing new game-publishing houses. But some educational observers find the video game recommendations too unorthodox. "This is really silly," says Chester E. Finn, president of the Thomas B. Fordham Foundation, a K-12 education research group in Washington. "Are they next going to propose government-funded studies of the educational value of comic books, reality TV shows and instant messaging" Other critics contend the report’s recommendations shouldn’t be seen as a cure all. "We think it’s a good idea that this stuff is being explored," says Chad Colby, a spokesman for the Department of Education. "People do tend to look at these things as silver bullets, or a fix in themselves, when it’s really one tool out of many." The larger problem with the federation’s ideas, Colby says, is a lack of familiarity with how education funding works: only 8.3 percent of the country’s total education budget comes from the federal government, and most of that is targeted toward students in poverty. The study’s recommendations might be hard to implement: not all school districts have computers and networks capable of running high-end games. The FAS report calls for the production of games that can be Web-based and downloadable to PCs, but it might be less expensive to design games for the established consoles that many families already have at home. "These are technologies that kids and young adults are living with every day of their lives," says Howell. "Why do we expect\ The Federation of American Scientists believes that
A. it is a waste of time to play video games.
B. some video games are beneficial to children.
C. such games as Half-Life 2 is unforgettable.
D. the function of some video games is exaggerating.