Part A You will hear 10 short dialogues. For each dialogue, there is one question and four possible answers. Choose the correct answer--A, B, C or D, and mark it in your test booklet. You will have 15 seconds to answer the question and you will hear each dialogue ONLY ONCE. Now look at question 1. What can we learn from the conversation
A. The man spends more than he makes.
B. The man is not keen on arts.
C. The woman is an artist.
D. The woman looks down upon the man.
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Text 2 When we think of Hollywood, a term I use loosely to describe American movie production in general, not simply films made in Los Angeles. we think of films aimed at amusing audiences and making money for producers. During the early years of the new century, as workers won their demands for higher wages and a shorter working week, leisure assumed an increasingly important role in, everyday life. Amusement parks, professional baseball games, nickelodeons, and dance halls attracted a wide array of men and women anxious to spend their hard-earned dollars in the pursuit of fun and relaxation. Yet of all these new cultural endeavors, films were the most important and widely attended source of amusement. For mere five or ten cents, even the poorest worker could afford to take himself and his family to the local nickelodeon or storefront theatre. Taking root in urban working class and immigrant neighborhoods cinemas soon spread to middle-class districts of cities and into small communities throughout the nation. "Every little town that has never been able to afford and maintain an opera house", observed one journalist in 1908. "now boasts one or two Bijou Dream." By 1910 the appeal of films was so great that nearly one third of the nation flocked to the cinema each week; ten years later, weekly attendance equaled 50 percent of the nation’s population. Early films were primarily aimed at entertaining audiences, but entertainment did not always come in the form of escapist fantasies. Many of the issues that dominated Progressive era politics were also portrayed on the screen. "Between 1900 and 1917," observed Kevin Brownlow. "literally thousands of films dealt with the most pressing problems of the day — white slavery, political corruption, gangsterism, loan sharking, slum landlords, capital vs. labor, racial prejudice, etc." While most of these films were produced by studios and independent companies, a significant number were made by what we might call today "special interest groups". As films quickly emerged as the nation’s most popular form of mass entertainment, they attracted the attention of a wide range of organizations that recognized the medium’s enormous potential for disseminating propaganda to millions of viewers. "BiJou Dreams" in the second paragraph probably refers to ______.
A. opera house
B. amusement parks
C. cinemas
D. small and pretty places
Text 1 It is surprising how many expressions that people use every day tame from the card game poker For ex- ample, you hear the expression "ace in the hole" used by many who would never think of going near a poker table. An ace in the hole is any argument, plan or thinking kept hidden until needed, especially when it can turn failure into success. In poker and most card games, the ace is the highest and most valuable card. It is often a winning card. In one kind of poker game, the first card to each player is dealt face down. A player does not show-this card to the other players. The other cards are dealt face up with the players betting money each time they receive another card. No one knows until the end of the game whose hidden card is the winner. Often, the "ace in the hole" wins the game. Smart card players, especially those who play for large amounts of money, closely watch the person who deals the cards. They are watching to make sure he is dealing honestly, that he is not dealing off the bottom of the stack of cards. A dealer who is doing that has "stacked the deck". He has fixed the cards so that he will get higher cards and you will lose. The expression "dealing off the bottom" now means cheating in business, as well as in cards. And when someone tells you that "the cards are stacked" against you, he is saying you do not have a chance to succeed. In a poker game you do not want to let your opponents know if your cards are good or bad. So having a "poker face" is important. A poker face never shows any emotion, never expresses either good or bad feelings. No one can learn, by looking at your face. if your cards are good or bad. People now use "poker face" in everyday speech to describe someone who shows no emotion. Someone who has a "poker face" usually is good at "bluffing". Bluffing is trying to trick a person into believing something about you that is not true. In poker, you bluff when you bet heavily on a poor hand. The idea is to make the other players believe you have strong cards and are sure to win. If they believe you, they are likely to drop out of the game, leaving to you the money they have bet. You can do a better job of bluffing if you "hold your cards close to your vest". You hold your cards close to you so no one else can see what you have. In everyday speech, holding your cards close to your vest means not letting others know what you are doing or thinking. You arc keeping your plans secret. The phrase "dealing off the bottom" may mean ______.
A. cheating in business
B. cheating in card games
C. both A and B
D. neither A nor B
Text "All work and no play makes Jack a dull boy" is a popular saying in the United States, Other countries have similar sayings. It is true that all of us need recreation. We cannot work all the time if we are going to maintain good health, and enjoy life. Good physical and mental health in fact enables us to work more efficiently. Everyone has his own way of relaxing. Perhaps the most popular way is to participate in sports. There are team sports, such as baseball, basketball and football. There are individual sports, also, such as golf and swimming. In addition, hiking, fishing, skiing and mountain climbing have a great attraction for people who like to be outdoors. Not everyone who enjoys sporting events likes to participate in them. Many people prefer to be spectators, either by attending the games in person, watching them on television, or listening to them on the radio. When there is an important baseball game or boxing match, it is almost impossible to get tickets: everyone wants to attend. Chess, card-playing, and dancing are forms of indoor recreation enjoyed by many people. It doesn’t matter whether we play a fast game of ping-pong, concentrate over the bridge table, or go walking through the woods on a brisk autumn afternoon. II is important for everyone to relax from time to time and enjoy some form of recreation. A. maintain B. woods C. bridge D. individual E. events F. participating G. dull Many people prefer watching games played to ______ in them.
Text 3 The video game poses a world a much simpler world than our own. wherein success is very clearly defined and, for a time. clearly attainable. Through practice, a player can control this world for a while. He can escape from the anxieties of real life into a place where his own actions always count, where he can be a hero. When the game is over. he hash’ t lost or been beaten. Is a surfer beaten when he files from a wave Most video games call for some semblance of hand-eye coordination, and some hospitals are now using them in rehabilitation programs for brain-damaged patients. It has been found that some patients who were otherwise thought to be unreachable have been "brought out" through their use. Moreover experimental re- search is now being conducted regarding the feasibility of video games as a test for drunken driving. Intoxicants act to slow reaction time and impair coordination -- and nowhere is this kind of impairment more measurable than on the video game play field. Some day a poor showing at "Six-Pack Man" may cost you your license. Video games for the microcomputer are net restricted to mere "twitch" games, however. Strategy games are at last as popular, and among these are the so-called "fantasy role-playing" adventures. These games allow the player to construct a whole new personality, choosing strengths and weaknesses from a list of possible character traits. Nowadays, more and more adolescents are crowded in electronic game houses for whole days to experience what they perceive to be excitement. In the due course, they train their abilities in confronting with new situations, and what’s more, they learn how to communicate with their targeted rivals, in a novel and friendly way. But there is such a large amount of criticism concerning the electronic games that they are generally seen as a vile ways of discovering hostility and belligerence. And the managers of such businesses are severely criticized by the schools and parents alike. On the other hand, this business seems never fading, but instead it becomes a success in many places, even it is strictly controlled by certain policies. One might choose, for instance, a character who is extremely dexterous and swift, but these positive traits must be traded off against others, such as strength and endurance. Players have a tendency to become extremely attached to their characters. My preference runs toward brawn as opposed to brain, which probably reflects some compromise between reality and my own desires. I’m also attached to extrasensory powers, which are likewise denied to me in the real world. Which of the following most appropriately describes the author’s logic of writing this passage
A. Cite two different views concerning one issue, and then give comments of them.
B. Analyze an issue and then express his own attitude.
C. List different aspects of an issue and give a summary at the end.
D. Cite a view at the beginning and then argue against it through giving sufficient proofs.