Games originally are entertainment. Contemporary games are very realistic and for this reason they are a (31) of great experience for the player and develop the imagination. Games are entertainment and even more than that. In addition, the statistics of the New York University (32) by Green and Bavelier claim that the player (33) active games get an improvement of some types of brain activity, related to (34) of visual information. In particular, game players cope with problems of (35) tracking several moving objects at the average level of 30% better than people who do not play (36) computer video games. The "gaming" violent experience may not be the cause of violent (37) in reality. (38) of the playing experience will become the priority in making important decisions (39) problems in real life. A game is an abstraction. A player gets abstract tasks and acts according to abstract rules. Games are also the possibility to be (40) a person wants to be and to rest from the outside world for some time. But what if a person gets (41) much excited with the game scenes that he becomes violent in reality Then, it proves that the games cause people to become violent. Let us stop for a moment right at this point. Those who do not (42) in this type of activity usually make the conclusion of presence of violence in the game-world. Nobody will (43) hear this kind of statement from those who play, from those who know the rules of the game and understand that it is just a (44) world. A psychologically (45) person will never confuse or connect these two different worlds. A game is a virtual world with visual images very similar to human. These images (46) by themselves nothing but simple playing obstacles. A game may potentially give the (47) to "destroy the obstacles" that may not be destroyed according to the rules but it is more about personal choice (48) to do it or not. This leads us to the conclusion that violence is not a consequence but the cause. People who are originally (49) to violence may get irritated by games and perform violence in the "real world". But in this case violence in games is a simple (50) of the violent nature of the player.
A. affected
B. faked
C. virtual
D. artificial
Maybe unemployment isn’t so bad after all. A new study says that, income notwithstanding, having a demanding, unstable and thankless job may make you even unhappier than not having a job at all. Given that a paid position gives workers purpose and a structured role, researchers had long thought that having any job would make a person happier than being unemployed. That turns out to be true if you move into a high-quality job—but taking a bad job is detrimental to mental health. Australian National University researchers looked at how various psychosocial work attributes affect well-being. They found that poor-quality jobs—those with high demands, low control over decision making, high job insecurity and an effort-reward imbalance—had more adverse effects on mental health than joblessness. The researchers analyzed seven years of data from more than 7,000 respondents of an Australian labor survey for their Occupational and Environmental Medicine study in which they wrote: as hypothesized, we found that those respondents who were unemployed had significantly poorer mental health than those who were employed. However, the mental health of those who were unemployed was comparable or more often superior to those in jobs of the poorest psychosocial quality... The current results therefore suggest that employment strategies seeking to promote positive outcomes for unemployed individuals need to also take account of job design and workplace policy. Moving from unemployment to a job with high psychosocial quality was associated with improvements in mental health, the authors said. Meanwhile, the mental health of people in the least-satisfying jobs declined the most over time—and the worse the job, the more it affected workers’ well-being. Unemployed people in the Australian study had a mental-health score (based on the five-item Mental Health Inventory, which measures depression, anxiety and positive well-being in the previous month) of 68.5. Employed people had an average score of 75. 1. The researchers found that moving from unemployment to a good job raised workers’ scores by 3.3 points, but taking a bad job led to a 5.6 point drop below average. That was worse than remaining unemployed, which led to decline of about one point. These findings underscore the importance of employment to a person’s well-being. Rather than seeking any new job, the study suggests, people who are unemployed or stuck doing lousy work should seek new positions that offer more security, autonomy and a reasonable workload. But that’s a lot easier said than done. Perhaps employers could be persuaded to be more mindful of the mental health of their workers happier employees are a benefit to their employers. "The erosion of work conditions," the researchers noted, "may incur a health cost, which over the longer term will be both economically and socially counterproductive. \ Which of the following is NOT an outcome of the Australian Labor Survey
A. The unemployed were no better than those in jobs of the poorest psychosocial quality.
B. The unemployed had significantly poorer mental health than the employed.
C. Poor-quality jobs had more adverse effects on mental health than joblessness.
D. Those in jobs of the poorest psychosocial quality had the weakest mental healt
Which of the following italicized clause is NOT used as adverbial of time
A. Marking up the students ~ assignment, the teacher found a lot of mistakes.
B. Lost in thought, Eochaid did not at first hear the shouting outside.
C. He is a man of few words, and seldom speaks until be spoken to.
D. Having suffered a breakdown, she quit her job and emigrated to Sussex.