题目内容

The loudest outcry (大声疾呼) about poverty seemed to come in the wealthiest country by far in the world. According to most calculations, through most of the 1945-1970 period the United States had a standard of living well above Europe’’s and many times above the world average. Yet protests about grinding poverty, hunger, and dreadful need proceed from the United States than from countries with one fortieth of their living standard. (An annual per capita income of eight dollars is typical of much of Africa and Asia and not a little of South America.) It would seem strange to these people(they were only aware of the fact) that American radicals demand a retreat from an American commitment to the far concerns of the globe so that the money thus saved can be spent raising the standard of living of underprivileged Americans. What this last point suggests is not so much that human wants all never to be satisfied though this is doubtless true, and the American suburbanite (郊区居民) deprived of his second car and his color TV suffers just as acutely as an African farmer in need of a second cow and a screen door. Rather, it suggests the extent of contemporary broach (违背) of social norms—the emancipation (解放) of the individual self. People have learned that their wants are sacred and right ought to be satisfied. They have learned to consider any obstacle to personal fulfillment an intolerable insult They have greatly expended the circle of self-awareness. They no longer accept sharp limitations on individual desires in the name of the group. The amount of potential human discontent has always been infinite misery, failure, misfitting, bitterness, hatred, envy beyond telling. It has usually failed of utterance, and in the past it was accepted passively as being beyond help. What does the underlined word mean

A. Object
B. Purpose
C. Barrier
D. Abstract

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用简化的方法计算期权敞口头寸时,持有期权的敞口头寸等于银行因持有期权而可能需要买入或卖出的外汇的总额。( )

A. 对
B. 错

Matching the influx of foreign immigrants into the larger cities of the United States during the late nineteenth century was a domestic migration, from town and farm to city, within the United States. The proportion of urban population began to grow remarkably after 1840, increasing from 11 percent that year to 28 percent by 1880 and to 46 percent by 1900. A country with only 6 cities boasting a population of more than 8,000 in 1800 had become one with 545 such cities in 1900. Much of the migration producing an urban society came from smaller towns within the United States, but the combination of new immigrants and old American "settlers" on America’’s "urban frontier" in the late nineteenth century proved extraordinary. The growth of cities and the process of industrialization fed on each other. The agricultural revolution stimulated many people in the countryside to seek a new life in the city and made it possible for fewer farmers to feed the large concentrations of people needed to provide a workforce for growing numbers of factories. Cities also provided ready and convenient markets for the products of industry, and huge contracts in transportation and construction—as well as the expanded market in consumer goods—allowed continued growth of the urban sector of the overall economy of the United States. Technological developments further stimulated the process of urbanization. One example is the Bessemer converter(an industrial process of manufacturing steel), which provided steel girders for the construction of skyscrapers. The refining of crude oil into kerosene, and later the development of electric lighting as well as of the telephone, brought additional comforts to urban areas that well unavailable to rural Americans and helped attract many of them from the farms into the cities. In every era the lure of the city included a major psychological element for country people; the bustle and social interaction of urban life seemed particularly intriguing to those raised in rural isolation. When did the nonuser of urban population begin to grow noticeably

After 1840.
B. After 1900.
C. After 1880.
D. After 1800.

简述最惠国待遇适用的例外情形。

The girls in this sixth grade class in East Palo Alto, California, all have the same access to computers as boys. But researchers say, by the time they get to high school, they are victims of what the researchers call a major new gender (性别) gap in technology. Janice Weinman of the American Association of University Women says, "Girls tend to be less comfortable than boys with the computer. They use it more for word processing rather than for problem solving, rather than to discover new ways in which to understand information." After re-examining a thousand studies, the American Association of University Women researchers found that girls make up only a small percentage of students in computer science classes. Girls consistently rate themselves significantly lower than boys in their ability and confidence in using computers. And they use computers less often than boys outside the classroom. An instructor of a computer lab says he’’s already noticed some differences. Charles Cheadle of Cesar Chavez School says, "Boys are not so afraid they might do something that will harm the computer, whereas girls are afraid they might break it somehow." Six years ago, the software company Purple Moon noticed that girls’’ computer usage was falling behind boys. Karen Gould says, "The number one reason girls told us they don’’t like computer games is not that they’’re too violent, or too competitive. Girls just said they’’re incredibly boring." Purple Monn says it found what girls want, characters they can relate to and story lines relative to what’’s going on in their own lives. Karen Gould of Purple Moon Software says, "What we definitely found from girls is that there is no intrinsic (固有的) reason why they wouldn’’t want to play on a computer; it was just a content thing." The sponsor of the study says it all boils down to this: the technology gender gap that separates the girls from the boys must be closed if women are to compete effectively with men in the 21st century. The software company seems to think______.

A. if girls had an equal chance of playing games, they would like computers
B. if the software was more violent, girls would be more interested
C. if the software content was changed, girls would be more interested
D. if the character were funny, girls would like them better

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