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Like most people, I was brought up to look upon life as a process of getting. (76) It was not until in my late thirties that I made this important discovery: giving-away makes life so much more exciting. You need not worry if you lack money. This is how I experimented with giving-away. If an idea for improving the window display of a neighborhood store flashes to me, I step in and make the suggestion to the storekeeper. One discovery I made about giving-away is that it is almost impossible to give away anything in this world without getting something back, though the return often comes in an unexpected form. One Sunday morning the local post office delivered an important special delivery letter to my home, though it was addressed to me at my office. I wrote the postmaster a note of appreciation. More than a year later I needed a post office box for a new business I was starting. I was told at the window that there were no boxes left, and that my name would have to go on a long waiting list. As I was about to leave, the postmaster appeared in the doorway. He had overheard (无意中听到) our conversation. "Wasn’t it you that wrote us that letter a year ago about delivering a special delivery to your home" I said yes. "Well, you certainly are going to have a box in this post office if we have to make one for you. You don’t know what a letter like that means to us. We usually get nothing but complaints.\ According to the author ______.

A. giving means you will lack money
B. the excitement of giving can bring you money
C. you don’t have to be rich in order to give
D. when you give away money, you will be rich

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Comparisons were drawn between the development of television in the 20th century and the diffusion of printing in the 15th and 16th centuries. Yet much had happened (31) . As was discussed before, it was not (32) the 19th century that the newspaper became the dominant pre-electronic (33) , following in the wake of the pamphlet and the book and in the (34) of the periodical. It was during the same time that the communications revolution (35) up, beginning with transport, the railway, and leading (36) through the telegraph, the telephone, radio, and motion pictures (37) the 20th-century world of the motor car and the airplane. Not everyone sees that process in (38) . It is important to do so. It is generally recognized, (39) , that the introduction of the computer in the early 20th century, (40) by the invention of the integrated circuit during the 1960s, radically changed the process, (41) its impact on the media was not immediately (42) . As time went by, computers became smaller and more powerful, and they became "personal" too, as well as (43) , with display becoming sharper and storage (44) increasing. They were thought of, like people, (45) generations, with the distance between generations much (46) . It was within the computer age that the term "information society" began to be widely used to describe the (47) within which we now live. The communications revolution has (48) both work and leisure and how we think and feel both about place and time, but there have been (49) views about its economic, political, social and cultural implications. "Benefits" have been weighed (50) "harmful" outcomes. And generalizations have proved difficult.

A. on
B. out
C. over
D. off

There are many types of reports. A report is simply (56) of something that has happened. The commonest are (57) We get them in newspapers, over radio and (58) television. Sometimes (59) also show us newstreel. The main purpose of a newspaper (60) provide news. If you (61) a newspaper closely, you will find that there are all types of news. accidents, floods, fires, wars, sports, books, etc. The news (62) everything that (63) to people and their surroundings. Sometimes there are news items which are very (64) The big (65) bold words above the news items (66) headlines. Their purpose is to (67) attention so that people will buy the newspaper because they want to read (68) of the news. A news report is usually very short, (69) when it is about something very important, but it (70) a lot of information. It is also (71) in short paragraphs. The first paragraph is in (72) a summary of the news item. It gives all the necessary information: what, when, where, how, why. The other paragraphs give (73) of the subject. There may also be interviews (74) people. The words actually spoken by them are within inverted commas. Often there are photographs to go (75) the news to make it more interesting.

A. amuse
B. amused
C. amusing
D. to amuse

"IT is an evil influence on the youth of our country." A politician condemning video gaming Actually, a clergyman denouncing rock and roll 50 years ago. But the sentiment could just as easily have been voiced by Hillary Clinton in the past few weeks as in saying video games is "a silent epidemic of media desensitization and stealing the innocence of our children". The opposition to gaming springs largely from the neophobia that has pitted the old against the entertainments of the young for centuries. Novels were once considered too low-brow; Waltz music and dancing were condemned in the 19th century; rock and roll was thought to encourage violence. But what of the specific complaints—that games foster addiction and encourage violence There’s no good evidence for either. On addiction, if the worry is about a generally excessive use of screen-based entertainment, critics should surely concern themselves about television rather than games. As to the minority who seriously overdo it research suggests that they display addictive behavior in other ways too. The problem, in other words, is with them, not with the games. Most of the research on whether video games encourage violence is unsatisfactory, focusing primarily on short-term effects. In the best study so far, frequent playing of a violent game sustained over a month had no effect on participants’ level of aggression. And, during the period in which gaming has become widespread in America, violent crime has fallen by half. Perhaps, as some observers have suggested, gaming actually makes people less violent, by acting as a safety valve. So are games good, rather than bad, for people Good ones probably are. Games are widely used as educational tools, not just for pilots, soldiers and surgeons, but also in schools and businesses. Games require players to construct hypotheses, solve problems, develop strategies, and learn the rules of the in-game world through trial and error. Gamers must also be able to juggle several different tasks, evaluate risks and make quick decisions. Playing games is, thus, an ideal form of preparation for the workplace of the 21st century, as some forward-thinking firms are already starting to realize. Pointing all this out makes little difference, though, because the controversy over gaming, as with rock and roll, is more than anything else the consequence of a generational divide. Can the disagreements between old and young over new forms of media ever be resolved Sometimes attitudes can change relatively quickly, as happened with the Internet. Once condemned as a cesspool of depravity, it is now recognized as a valuable new medium. Attitudes changed because critics of the Internet had to start using it for work, and then realized that, like any medium, it could be used for good purposes as well as bad. They have no such incentive to take up gaming, however. Eventually, objections to new media resolve themselves, as the young grow up and the old die out. As today’s gamers grow older—the average age of garners is already 30—video games will ultimately become just another medium, alongside books, music and films. And soon the greying gamers will start tut-tutting about some new evil threatening to destroy the younger generation’s moral fiber. What does the word "neophobia" (Line 1, Par

A. 2) most probably meanA. The entertainment of the young.B. The violence on the Internet.C. The change of the society.D. The skepticism of new things.

最重要的是,你们应该具有良好的学习习惯。

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