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政府加大对太空开发的资金投入2. 有人认为政府应该加大对基础设施的投入3. 你的观点 Should the Government Spend as Much Money as Possible Exploring Outer Space _______________________________________________________

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Passage 2 While it may be unlikely for a computer to write a best seller, a technology expert has created a computer program that writes its own fiction stories with minimal user input. The program, called MEXICA, is the first to generate original stories based on computerized representations of emotions and tensions between characters. An Internet survey was carried out to see the popularity of the computer-generated stories, other computerized stories and stories written solely by a human. The result was that readers ranked MEXICA stories highest for flow and coherence, structure, content, suspense and overall quality. Rafael Pérezy Pérez, the creator of MEXICA, explained that a story might begin with something as basic as, "The enemy wounded the knight. The princess cured the knight. The knight killed the enemy. The knight rewarded the princess. The end. " The program reads characters as variables (变量) and assigns a numerical value, between a continuum(连续体) from -3 to +3, to emotional connections that are defined as either amorous (多情的) or non-amorous. The numerical value is equivalent to the degree of emotion, with -3 being intense hate and +3 being intense love. The program also understands story tension, such as linking the word "wounded" with tension. This too is assigned a numerical value. Once these clusters of emotional links and tensions are established, the program begins what is called an "engagement reflection cycle". Basically this involves searching a database of story actions and other happenings, which are called "atoms", and determines the best match for the characters and contexts for that moment. The process repeats itself again and again until the system can no longer make any matches. At this point, the computer analyzes the story for coherence and "interestingness". The program views a story as interesting when tension levels increase and fall throughout the piece. If the program finds that the story is boring or incoherent in places, it will replace or insert atoms until a version is thought to be satisfactory. What are "atoms" understood by the computer system

场景(八) 某列入城建档案馆接收范围的工程项目,项目档案验收组在检查该建设工程档案资料时,发现施工图及说明不符合档案规范要求,遂提出了整改意见,要求在项目竣工验收前对存在的问题进行整改,整改后,复查通过。建设单位于2008年1月1日接到施工单位提交的竣工验收报告,2月1日竣工验收顺利通过。 根据场景(八),回答下列问题: 根据《建设工程质量管理条例》规定,建设单位应当严格按照国家有关档案管理的规定,及时收集、整理建设项目各环节的文件资料,建立、健全建设项目档案,并在( ),及时向建设行政主管部门或者其他有关部门移交建设项目档案。

A. 建设工程施工开始前
B. 建设工程竣工前
C. 建设工程竣工验收前
D. 建设工程竣工验收后

Passage 2 While it may be unlikely for a computer to write a best seller, a technology expert has created a computer program that writes its own fiction stories with minimal user input. The program, called MEXICA, is the first to generate original stories based on computerized representations of emotions and tensions between characters. An Internet survey was carried out to see the popularity of the computer-generated stories, other computerized stories and stories written solely by a human. The result was that readers ranked MEXICA stories highest for flow and coherence, structure, content, suspense and overall quality. Rafael Pérezy Pérez, the creator of MEXICA, explained that a story might begin with something as basic as, "The enemy wounded the knight. The princess cured the knight. The knight killed the enemy. The knight rewarded the princess. The end. " The program reads characters as variables (变量) and assigns a numerical value, between a continuum(连续体) from -3 to +3, to emotional connections that are defined as either amorous (多情的) or non-amorous. The numerical value is equivalent to the degree of emotion, with -3 being intense hate and +3 being intense love. The program also understands story tension, such as linking the word "wounded" with tension. This too is assigned a numerical value. Once these clusters of emotional links and tensions are established, the program begins what is called an "engagement reflection cycle". Basically this involves searching a database of story actions and other happenings, which are called "atoms", and determines the best match for the characters and contexts for that moment. The process repeats itself again and again until the system can no longer make any matches. At this point, the computer analyzes the story for coherence and "interestingness". The program views a story as interesting when tension levels increase and fall throughout the piece. If the program finds that the story is boring or incoherent in places, it will replace or insert atoms until a version is thought to be satisfactory. How does the computer system elaborate the characters in its story

场景(一) 甲建设单位与乙施工单位于2008年5月10日签订一份施工合同,2008年5月 20日,乙施工单位发现甲建设单位隐瞒了施工现场周边真实地质条件,如果按合同施工,将增加近30%的施工费用,遂与甲建设单位协商但遭到拒绝。 根据场景(一),回答下列问题: 根据《合同法》规定,因债务人放弃其到期债权或者无偿转让财产,对债权人造成损害的,债权人有权行使的权利是( )。

A. 转让权
B. 撤销权
C. 所有权
D. 代位权

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